

On the plus side, the game does offer four different characters to choose from: a dual weapon wielding warrior, a ranged archer, a speedy swords woman, and a midrange lancer. True, crawling through a collapsing castle, avoiding unreasonable amounts of shrapnel and traps is interesting the first time, but repeat the formula ad infinitum and tedium soon sets in. Before long new levels and enemies feel like reskins – a problem made worse by having to grind out experience on earlier stages for a fair shot at tougher levels. With the story and levels all doled out with mundane predictability, the sense of discovery and surprise quickly dissipates.

This dramatically shifts the game's feel, removing its sense of exploration to focus on all out combat. Sacred 3 shifts the series’ focus from an open-world to a collection linear levels. They will travel the land, thwarting Zane, restoring piece, and making annoying out of place jokes.\n Fortunately for the general populous, a team of fantasy hero archetypes have been bought together to battle this evil – a fellowship if you will.
